All Legend changes in Apex Legends Season 28


A handful of tweaks are scheduled to be introduced alongside some Legend changes in Apex Legends Season 28. Many characters with low pick-rates have been buffed, while some strong ones got their kit tweaked a little to make the gameplay fair. Since the developers have released the Season 28 patch notes ahead of the update’s launch, players might wonder about the changes.

This article goes over all Legend changes in Apex Legends Season 28.


Exploring all Legend changes in Apex Legends Season 28

Here are all the Legend changes in Apex Legends Season 28, as per the official patch notes:

Fuse buffs in Apex Legends Season 28

Abilities

Passive

  • Fuse is no longer slowed when taking explosive damage

Tactical

  • Faster weapon stow time when switching to tactical
  • Flattened the trajectory to make tap-firing more accurate
  • Reduced delay before explosions start up (1.7s → 1.0s)
  • Increased base damage (10 → 15)
  • Reduced the duration by 50%

Ultimate

  • Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce and cover up to 13m deep, delivering explosives to the other side.

Legend upgrades

Level 2

  • Pyro Techniques: Ultimate will drop behind patches of fire for 8 seconds after the bombs explode
  • Knuckle Jumper: Jumping when next to own Knuckle Clusters will give Fuse an explosive boost (destroys the cluster afterwards).

Level 3

  • Reignition: Dealing explosive damage to enemies recharges Fuse’s ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
  • Removed Ring Master, Scar Tissue, and Knuckle Hustler

Bloodhound buffs in Apex Legends Season 28

Abilities

Passive

  • Enemies farther than 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
  • Clues more than 13m away no longer block White ravens (was 50m)

Tactical

  • Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
  • Reduced screen coloration during scan
  • Fewer clues will pop up on screen when the tactical successfully scans an enemy

Ultimate

  • Cooldown reduced to 2.5 minutes (was 4 minutes)
  • Activation time reduced by roughly 20%
  • After activation, the wider FOV gradually shifts back to the normal FOV
  • Knocks while ultimate is active increase the duration by 5s (will always reset to 10s if below)
  • (Unchanged) Knocks while ultimate is active resets tactical duration

Legend upgrades

Level 2

  • Taste of Blood: Regen 50 health when getting a knock while ultimate is active
  • Raven’s Flight: When activating white ravens, they can ping enemies twice as far as normal

Level 3

  • Hunter’s Agility: Tactical is faster to use and -5s cooldown
  • Eye of the Allfather removed from level 2
  • Removed Raven’s Blessing, Flock, and Sighthound

Catalyst buffs in Apex Legends Season 27

Abilities

Passive

  • Can now reinforce up to 4 doors (was 2)

Tactical

  • Flattened the trajectory, slightly lowered the pitch, and increased the overall range
  • Increased size by roughly 50%
  • Reduced the delay before spikes can deal damage (2s → 1s)
  • Can now have 3 traps maximum (was 2)
  • Activation radius reduced by 20% (This is how close players have to be before the spikes stand up and the core is vulnerable)

Ultimate

  • Can now be toggled to deploy the ultimate horizontally
  • Length increased by 5m
  • The wall can now be built up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.
  • Can now be placed on steeper angles
  • Reduced Dark Veil duration when enemies walk through (7s → 5s)

Legend upgrades

Level 2

  • Hidden Spikes: The spike pool is now hidden from all enemies while inactive
  • Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
  • Removed Sister Spikes and Long Veil

Pathfinder buffs in Apex Legends Season 28

  • Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 → 1350
  • Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 → 800

Also read: Apex Legends Season 28 release countdown: Start time for all regions


Crypto nerfs in Apex Legends Season 28

  • Prevented Power Coupling for 5s after EMP
  • Reduced the amount of charge gained from scanning players from 10 → 5

Octane nerf in Apex Legends Season 28

  • Max Duration of extension reduced from 6s → 3s

Thats all you need to know about the Legend changes in Apex Legends Season 28.

Check the following section out for more Esports & Gaming-related articles: